Working with SFML::Textures — The White Box Problem
So I started using textures in my code, and it’s not been a fun time, mainly because I was missing some key understanding of how c++ keeps things in scope. Sadly I still don’t understand how what I did solve things, but I guess I’ll find out with more research. Anyway, I’ll document what I did so that anyone trying this out can see exactly what I did wrong. Or rather which steps were probably wrong and how I ended up making things work.