Working with SFML::Textures — The White Box Problem

2016-10-26 | #c++ #sfml

So I started using textures in my code, and it’s not been a fun time, mainly because I was missing some key understanding of how c++ keeps things in scope. Sadly I still don’t understand how what I did solve things, but I guess I’ll find out with more research. Anyway, I’ll document what I did so that anyone trying this out can see exactly what I did wrong. Or rather which steps were probably wrong and how I ended up making things work.

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First Foray into C++ with SFML

2016-10-23 | #c++ #sfml

Game-programming has always been one of my interests ever since I coded a simple game of Pong! back in college using Processing. But my first job ended up being in web-development and from then on that’s all I’ve been doing. It is easier to get a foot in through the door in web-development than it is in game-development (I don’t have a formal Computer Science education), and hence, two years into being a earning member of society, I’m still in web-development.

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